We’ve experimented a couple of times with having rig blocks be constrained to one another. Want to talk through that again now that we have more folks working with it.
Would love some input, thanks!
I want to say I’d like the second option, but I’m not sure how this would play out without overall scaling. Do you mean that a rig block could potentially follow any other rig block via constraints, but then we loose the ability to scale the rig?
This is only about guides. This wouldn’t have anything to do with the end rig. Just helping in setting up your rigging template/guide.
I’ve been getting some good feedback from you all and wanted to localize it a place everyone could see.
Some suggestions I’ve gotten:
I’m currently sprinting on getting the HANDLE rigBlock up to snuff for some internal stuff and for you all to have an easy prop setup system.
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