Forums MRS MRS Makers Workshops Getting Started – January 2019 “biped design | U-Tschiu-Ginn”

This topic contains 18 replies, has 4 voices, and was last updated by  Josh Burton 4 days, 19 hours ago.

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  • #5819

    Perryleijten
    Participant

    https://drive.google.com/file/d/1MnhvMxHIW7_UCs4_3HtfMHKixavCEGYW/view?usp=sharing

    here the design I would like to work on, created by my friend Ben Erdt, it might be a bit out of the scope of normal human biped design but I think it will be a nice challenge, if not i will find  or create something else 🙂

    Cheers,

  • #5824

    Josh Burton
    Keymaster

    So first off, that’s an awesome design.

    Secondly, yeah it’s probably out of scope for the biped BUT if you wanna do that for your quad I’m fine with it. The lower leg is a quad leg and it could be a fun exercise. The toes would be a good exercise as well. I’ve done a few setups with ours with chicken/bird toes and I experimented a bit with the Griffin. We have banking toe setup so it would be a good exercise to let you learn the system.

    So if you could table that for a week and find something a little more human that would be ideal. 🙂

  • #5875

    Perryleijten
    Participant

    ok found another model,

    “samurai” made by my friend Tim Paauwe:

    https://cdnb.artstation.com/p/assets/images/images/014/440/151/large/tim-paauwe-timpaauwe-finalrenders-07.jpg?1543972171

    i will get it somewhere before the weekend

  • #6275

    Josh Burton
    Keymaster

    Mind if I share the image? Your the first non – us to make a rig with MRS:)

    • #6277

      Perryleijten
      Participant

      yeah sure, you can share it 🙂 just make sure to name the creator of the model: Tim Paauwe

  • #6280

    Perryleijten
    Participant

    btw, is this course also going to include the facial rig?

    • #6283

      Josh Burton
      Keymaster

      @Sharing your rig image –  thanks for the share. I couldn’t @ you on facebook because I guess we’re not connected

      @Facial modules – No. They’re way too early to throw to the wild. You will however by able to try them out as you’ll understand how things work and you’ll have access to the docs as I flesh them out over the next few months. I’ll probably do a separate smaller facial workshop or tag it on to this one. Not sure yet.

      The next sprint I’m going is a unityToon one where I’ll be doing the squash/stretch, sub scaling stuff as well as fleshing out the facial rig more. You’ll be able to follow that on the MRS Missives posts on the monastery.

      Right now I’m pretty much all in to get the materials done for this workshop. 🙂

      • #6305

        Perryleijten
        Participant

        ok no problem 🙂 was just wondering what to do with the eyes of my character, as the mouth is not defined and has a mask covering it. just a simple aim and eyelid movement would be cool to add, but i will leave that for later 🙂

        • #6306

          Josh Burton
          Keymaster

          The eyeblock is pretty simple, I’d wager at the end of the course you can figure it out 😉

        • #6307

          Josh Burton
          Keymaster

          Also, I’m happy to do some live streams on stuff for the MRS group which you all have memberships to.

  • #6359

    Perryleijten
    Participant

    https://drive.google.com/open?id=1qYxTo6odOUuM-cFNEdSAyvl10ENnszC1

    managed to make the eyes,
    also added the shoulder pads, which are simple segments, wanted to do just fk, but the segments seem to work just fine 🙂
    but i want the pieces to be attached tot he roll joint in the shoulder, which setting should i modify for that?

    also is there a block that is just a single joint with a single control for the sword and scabbard i can use?

    • #6360

      Josh Burton
      Keymaster

      Nice!

      Interesting on the shoulder pad segment use. We usually use single joint limb setups (nub profile) for that but if it works it works. This week Bokser did a lantern with a single joint limb and a lever for the handle.

      For the attachment, try the closest attachPoint and see if that works. If not I’ll need to look at specific tagging.

      @ Sword/scabbard – yeah, use the nub (see above)

      @eye – should be hitting full lid setup in the next sprint

      Note -I’m revisiting the spline setup on segment for an octopus a buddy is making. Didn’t quite get it done before I have to head out tomorrow but will finish it up when I get back. The initial push of that will go up tonight if you wanna play with it. Just change your ikSetup to spline on a segment block thinking for use with tail/tentacle.

      • #6362

        Perryleijten
        Participant

        ok cool will use the nub for now,
        as for the closest setting i am using that now so it wont be attached to the clavicle but it does not use the roll joint

        • #6366

          Josh Burton
          Keymaster

          Come to think of it, it may use the closest handle joint which a roll wouldn’t work…I can look at that.

          In the meantime you could just fix it in post with the dynamicParentTool. Just add the roll as a dynParent of that object you want to follow it.

          http://docs.cgmonks.com/dynparenttool.html

          After your build you can add parents or setup new dynParent setups if you need.

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