IK Foot Sub-Control for Controlling Common Attributes

11 months agoIn Queue0

Instead of having all the banking and rolling attributes in the IK Foot Control’s channel box, have a visual control that can be selected and manipulated to control the most frequently used attributes.

For example, have a sphere where the X and Z translation will control banking and toe/heel rolling, and the Y translation will control the foot roll.

This will keep users focus in the viewport instead of scanning back and forth between the viewport and the channel box, which will increase workflow speed.


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