IK feet/hands should zero out to world space.

11 months agoDone0

Currently if you zero out the IK foot/hand controls, it goes to the bind pose… even if the bind pose isn’t oriented to world space. This can result in the controls translating or rotating on all three axis’s when you were just wanting to move the control in one. Preferably the bind pose controllers would have rotation and translate values and zeroing them would orients them to world space.


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