cgmToolbox Release | 2020.2

Latest release of the cgmToolbox. We’re moving to versioned releases with this one with a short synopsis of features for the release.

You can grab by:

Major focuses for this release:

  • MRS | EYE, LIMB, Toon setups
  • animDraw | New tool
  • animFilters | New Tool

We added a new version checker window to our tools accessed via CGM>Help>About CGM

MRS

This is an example of workflow making  a dragon. Major work continues on MRS (Morpheus Rigging System).

  • General
    • Proximity Display for templates
    • Control Visibility wiring for rigs
    • Workflow improvements and bug fixing
    • Control pickwalking via Maya’s Controller wiring
  • EYE |
    • Surface slide setup for lid/pupil/iris
    • new eye look
    • Nonspherical setup with pupil/iris slide
    • Fan handle setup
  • LIMB |
    • Clean up of end options
    • Better initial positioning of start/ends
  • SEGMENT |
    • Better initial positioning of start/ends
  • MUZZLE |
    • Jawless lip setup
    • Setup to train lip seal
  • BROW |
    • Centerless brow

NEW TOOLS | animDraw/animFilters

First Public release. We ended up splitting the animFilters out of animDraw for purity of purpose. We’ll loop back to docs when we can.

  • cgmAnimDraw | CGM>Dynamics>cgmAnimDraw
  • cgmAnimFilters | CGM>Dynamics>cgmAnimFilters

Pipeline

Continuing to support active game development.

General

  • Complete rework of data structure to support custom assets
  • Workflow improvements

Scene

  • Added meta section
  • Uses project data structure now

Project

  • Updated docs
  • New data structure
  • New asset data structure editing

Next Release

  • Depreciating legacy tools and libraries and moving those to a branch for those wanting those tools
  • MRS | continuing to refine
  • Tools | Joystick/ Controller setup

Support our Work

Like our work? Keep up to date and support us on Patreon.

Perks (depends on level):

  • Discord – special Channels
  • Rigging Livestreams
  • Dev tracking
  • Requests:
    • Tutorials
    • Features
    • Tools
  • Build-a-longs
  • Rigs – Proxy and Reg
  • Dropbox share with templates
Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.