What next?

Last Updated 02.06.2019

Over the the last few weeks you’ve learned how to make assets with MRS in a few ways – from a given base and from scratch.

Make stuff!

  • Try designs
  • Generate assets for Unity or Motion Builder
  • Experiment with using the puppet mesh as a skin cage for your assets

Get Involved

  • You have a 6 month subscription as a MRS Patron on CG Monastery.
    • Report bugs
    • Share ideas and collaborate on the forum
    • Add to and vote in the queue
    • Help us decide what to spend dev time on
    • If you find MRS useful in your work, we hope you’ll continue your subscription to help fund future development.
  • If you want to do more and you have a development sprint you’d like to do to add a feature, we’d love to support those endeavors how you can. Make a post on the forum and tell us about it. Maybe others will want to help as well.
  • Tag your work. If you post rigs on youTube or vimeo or wherever please use the tag cgmMrs so we can find those.

Thank you

Thanks for taking this class. It helps us make MRS better and you get to learn another way to make assets for work or fun.

We hope you’ll find ways to use MRS in your work and personal projects and maybe even start helping to improve and add to what MRS can do.

MRS is open. We can make of it what we will.

You can too.

We can’t wait to see what you make!

Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.