Merging. To hatch a chick.

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Current Focus

  • Merging in the workflow improvements of the past few weeks and did rig sketch of a chicken chick to demo
  • Exploring for proper Unreal integration.
  • Getting team pages fully set up

Next

  • Completing facial modules

New

rigNodes – New framework for saving buffering node states before and after rigging a module to capture a true picture of what nodes are created. This allows for clean rig state cleanup. This will also help immensely as we move to optimization.

  • A node  state picture is taken before a block is rigged
  • A second picutre is taken after and the difference between those two lists is stored back to the rig null of the block as a multimessage connection called ‘rigNodes’
  • Added a query to to the ui to report this new information

Here’s an example report in the script editor…

Updates

  • Mirroring
    • Good bit of rework with mirror setup
  • Define
    • Had a rethink. Define handles will always have a base size of 1 unit to most simply represent what is going on in scene
    • baseSize_get- New call in blockUtils with blockModule check for specialized needs.
  • Template
    • Working on refining the template state more for easier use. Template state is about shapes. This shape template is from which our proxy mesh and control shapes are generated.
    • Main handles changed to squares from spheres to aid it making loft curves easier to select
  • Prerig
    • Reworked some sizing on handles

UI

  • New buttons
    • Load State Dat – only load the current state block data
    • Copy Active – Copy the active blockDat to selected blocks
    • Query Nodes – queries the rigNodes and reports
    • nameList – utility for pushing base name to nameList

New Contextual Utils Section

  • Previously all of these items were accessed via a right-click menu or a top contextual menu that was removed.
  • This allows for multi block contextual actions much easier than before

Updated Add menu

  • Simplified the top add menu to make it more user friendly.

BlockDat

  • blockDat_load – now has a flag for autoPush
  • Did some rework with blockDat stuff for new setups.
    • blockDat_copy – new call to copy the block dat from one block to another
Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.