Build Profiles

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Last Updated: 12.28.2018

This is a concept we’re still working through

Build profiles are our way of defining how we want our rigBlocks to build.

The idea is to allow you to save the same templates with different build options so you could customize similar proportioned rigs for different use cases. Need different LOD options with different join counts for your main character and side NPCs? No problem. Just create the custom build profiles for your templates and quickly build different rigs using the same template.

Our current built target for projects we’re working on.

  • Roll per segment – 1
  • Torso – 4-6
  • Neck – 1
  • No additive scale
  • No squash stretch

Targeted for squash and stretch animation

  • Roll per segment – 3
  • Torso – 2-3
  • Neck – 1
  • Squash stretch
  • Additive scale setup
  • Roll per segment – 0
  • Torso – 2-3
  • Neck – 1
  • No additive scale
  • No squash stretch


  • unityMed – | Testing | The furthest along setup and our current default
  • unityToon – | Queue | Squash stretch, sub scaling and more
  • unityHigh | Planned | higher fidelity setup for unity
  • render | Planned | Don’t care about joint counts or deformers used
Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.