Road to Beta #1…

We wanted to provide regular updates as we move toward beta in which we’ll take the time to jot out what we’re working on. Show some art sometimes and update the status graphs on the site.

This will the the first of many.

  • Terms of service
  • Updated Beta overview
  • Iterated language on tester feedback
  • Framework for assets
  • Setup for subscriptions

  • Working on push one animations and setup
  • Setup Morpheus Unity High/Feature template
  • Exploring possible Morpheus for Unreal side setup with a tester
  • Added bake/delete qss set setup to support Morpheus for Unity
  • Renamed and implemented to profile naming – unityLow,unityMed,unityHigh,Feature
  • Morpheus Unity Med – rolled in  new changes
  • Morpheus Feature – initial setup
  • Segment (spine) – scale setup initially complete
  • Limb scale setup
    • Leg working
    • Arm in progress
  • More exploration with red9 pose setup. Need to do more work for full implementation
  • Scale setup – working through adding cumulative scale setup for Morpheus for Unity
    • ArcLength will be the measure method to use for length as pointDist is finicky
    • The end joints and aim scale are the hang ups, up and out work fine with the ribbon measure setup.
      • Solution – Added new setup for when scale setup is on that interrupts and adds to the ribbon scale for the start/end. Accessed via core.rig.ik_utils.ribbon. New flag is additiveScaleEnds. Tedious this is.
    • Started playing with the scaleCompensate flag for scale constraints as a possible solution. Working in 2016, need to verify for 2017/18
BUG Fixes
  • rigBlock mirroring aimAxis not setting up properly
  • End of limb twist driver not consistent.
  • Hoping for some imagery to show next week. Modeler is working on final body sculpt at present
  • Some planning on face low/medium differentials
Josh Burton

[MRS Project Lead | CG Monks] Josh is an animator turned TD who hails from Oklahoma, pre-undergrad in the Marine Corps, animation basics at Savannah College of Art and Design, cut his teeth in gaming and commercials before co-founding CG Monks and more recently the CG Monastery. The Morpheus Rigging System is a culmination of years of R&D and he is now thrilled to see what users can create, collaborate and expand on with this open source MRS platform.